When the crystal guides you.
Cyberpunk 2077 is an Action RPG in which you will visit the dystopian metropolis of Night City. Money, power, big guns and top-end "chrome" rule the show here. Get used to the role of V - a mercenary looking for an implant that grants immortality. Install cyberimplants, acquire new skills, explore a huge open world and make a total destruction! All your actions and decisions affect the course of events and the world around you!
1.The quality of Cyberpunk 2077 on PlayStation 4 and Xbox One was so low that both Sony and Microsoft agreed to refund disgruntled customers, and the Japanese corporation also removed the game from the PlayStation Store. One would assume that such a disaster hit CP2077 sales hard, but by the end of the first 10 days, the RPG circulation exceeded 13 million copies, even taking into account the returned copies. According to analysts, this figure is comparable to the starting figures for Red Dead Redemption 2 and the most successful Call of Duty titles.
2.On the release of Cyberpunk 2077, journalists and ordinary users drew attention to a funny detail: in the world of the game, dildos are too common - they can even be found in doorways, restaurants and workshops where people are taken apart. According to CP2077 Senior Quest Designer Philipp Weber, the authors simply wanted to show that the 2077 society is more relaxed and sexually open than ours. However, the frequency of dildos appearing in Night City has been reduced.
3.In one of the game bars, you can find a character clearly copied from Hideo Kojima, the eminent developer, creator of the Metal Gear series. In Cyberpunk 2077, a man with Kojima's appearance is named Oshima - he listens to ideas for films and says that he wants to convey pure emotions in his works.
4.The release of the game on the base PlayStation 4 and Xbox One turned out to be simply monstrous in technical terms - it turned out that Cyberpunk 2077 for the eighth generation platforms works in dynamic resolution, sagging to 720p, the frame rate in demanding scenes drops to 15-20 frames per second, and during free exploration of the world of action does not hesitate to hang, feverishly loading something. The situation was aggravated by the fact that CD Projekt RED until the last hid information about the deplorable state of these versions - pre-release videos were shot on more powerful consoles and PCs, and early copies for journalists were only computer. Under the pressure of dissatisfied reviews, the authors of the game apologized and promised a refund to everyone who did not want to wait for patches.
5.At the pre-order stage, the game was purchased approximately 8 million times. Of those 8 million, 59% of the copies came from the PC and 41% from the console. Thus, the initial circulation of the PC version was about 4.72 million copies, which made Cyberpunk 2077 the fastest-selling PC game in history - the Polish RPG broke the World of Warcraft: Shadowlands record (around 3.7 million copies on the first day), which was set in November 2020, just a couple of weeks before the launch of CP2077. The proceeds from Cyberpunk pre-orders covered the development and marketing costs of the project until the end of 2020.
6.On release, Cyberpunk 2077 attracted a huge number of players and viewers. So, in the Steam version alone, the peak online per day exceeded a million users; for the Valve site, this is a record among single games - earlier the leader was Fallout 4 with 472 thousand concurrent visitors. In addition, Cyberpunk amassed over a million concurrent viewers on Twitch.
7.Actor Doug Cockle, who voiced Geralt in the English-language version of the Witcher games, offered CD Projekt RED to give him a small cameo role in Cyberpunk 2077. However, the developers never invited Cockle to the project. In an interview with the press, the artist admitted that he was upset by this turn of events.
8.Cyberpunk 2077's music can be divided into two parts - original music and tracks from guest artists such as singer Grimes and punk rock band Refused. Composers Marcin Przybyłowicz, P. T. Adamczyk and Paul Leonard-Morgan were responsible for the original music. Together they wrote over 7.5 hours of melodies of various genres - from ambient to metal. When creating the tracks, not only modern instruments were used, but also the Soviet synthesizer "Polivoks".
9.The cyberpunk genre is traditionally associated with synthwave - melodic electronic music stylized as tracks from the 1980s. However, the composers of Cyberpunk 2077 have abandoned the use of synthwave - it, they say, sounds too beautiful and clean for such a dirty and gloomy place like Night City.
10.The director of the English-language adaptation of CP2077, Borys Pugacz-Muraszkiewicz, praised the collaboration with Keanu Reeves very positively. While Johnny Silverhand's role is comparable in scale to several feature film roles, Reeves managed in just a few motion capture sessions and 20+ voiceover changes.
11.Actor Keanu Reeves is present in the world of Cyberpunk 2077 not only as rocker Johnny Silverhand. According to CD Projekt RED, the game's universe has its own version of Keanu - an actor who looked so much like Johnny that Reeves was often mistaken for Silverhand after the musician disappeared.
12.Cyberpunk 2077 uses a facial expression generation system from JALI. The technology creates facial animation based on characters' lines - thanks to this system, the lips of the characters are synchronized with the speech in all RPG localizations.
13.To make the virtual cars sound believable, the developers recorded the sounds of more than 40 real cars, such as muscle cars, SUVs and drift cars. With the support of a team of rally mechanics, the sound specialists placed eight microphones in each car - two in the cabin, three near the engine and three in the exhaust area.
14.CD Projekt RED has admitted that it has shortened the main campaign of Cyberpunk 2077 so that it is not as long as in "The Witcher 3". According to CP2077 Senior Quest Designer Patrick Mills, many players have complained to the developers that the key storyline in The Witcher 3 is taking too long. According to CDPR, a huge number of users never completed the main questline in The Witcher 3.
15.The developers from CD Projekt RED knew that Keanu Reeves would appear in the game, more than a year before the actor presented the trailer for Cyberpunk 2077 at E3 2019. According to the authors, the fact that for more than a year not a single leak spoiled the surprise. - a real reason for pride.
16.In mid-2019, NVIDIA posted a screenshot from Cyberpunk 2077 showing a banner advertising the ChroManticure drink. There, curious users spotted a transgender (a man in a woman's outfit, but with a male genital organ) and the inscription: Mix It Up (something in the spirit of "Bring variety"). Minority advocates were immediately alarmed, believing that CD Projekt RED was mocking transgender people. However, a company spokeswoman explained: the world of CP2077 is a capitalist dystopia, where everything is bought and sold, so the image of a transgender person is used by marketers to promote goods.
17.According to John Mamais, at the production stage of Cyberpunk 2077, CD Projekt RED already had development kits for VR and the company even thought to introduce support for virtual reality headsets into the game. Mamais admitted that the idea was abandoned for financial reasons - VR, they say, is an experimental and niche thing, so it won't bring a lot of money.
18.According to the head of the Krakow studio CD Projekt RED John Mamais (John Mamais), if we compare Cyberpunk 2077 and The Witcher 3 in terms of technology, the Witcher is like a two-dimensional game. Since the world of CP2077 has fast cars and tall buildings with elevators, the authors have greatly reworked the resource loading system. Also, specifically for Cyberpunk, CDPR improved the development tools - some of the tasks were transferred to procedural generation.
19.For Cyberpunk 2077, the developers at CD Projekt RED actively consulted with Mike Pondsmith, the creator of the Cyberpunk 2020 board game. Here is just one example of collaboration - to make in-game protective gear more believable, Pondsmith bought a bulletproof backpack and carried it with yourself, studying your feelings and observing the reactions of passers-by.
20.The Swedish punk rock band Refused took part in the creation of the soundtrack for Cyberpunk 2077 - together with the composers of the game, the musicians recorded a mini-album with their songs. In the universe of the game, these tracks were composed by rock band SAMURAI, whose lead vocalist was Johnny Silverhand, played by Keanu Reeves.
21.The presentation of Cyberpunk 2077 at E3 2019, during which it was revealed that one of the roles in the game was played by the actor Keanu Reeves, was one of the highlights of the exhibition. After showing the trailer, Reeves took to the stage, enthralling the audience. When the artist described the thrilling feeling that the CP 2077 players would experience, one of the visitors couldn't help but shout, "You're thrilling!" This moment instantly became a meme, and CD Projekt RED even decided to give the "screamer" who turned out to be "youtuber" Peter Sark, a collector's edition of the game. Sark refused and instead asked CDPR to purchase a GO Kart video game rack for Children’s Hospital.
22.According to Quest Director of Cyberpunk 2077 Mateusz Tomaszkiewicz, when creating the game he was inspired by Deus Ex (especially the first part) and Vampire: The Masquerade - Bloodlines. In Deus Ex, the author was impressed by the non-linearity that manifests itself not only in dialogues, but also in the way of completing tasks, and he called Bloodlines an ideal example of a first-person RPG.
23.On August 27, the gameplay premiered on the CD Projekt RED Twitch channel. As the resource GitHyp later calculated, at its peak, the demo was watched by 288 thousand people, which made Cyberpunk 2077 the most popular game of the entire day. Considering the restreams, the number was even more impressive - 459 thousand viewers. In addition, the cyberpunk action movie bypassed all competitors who started or were preparing to start at that time: the air on God of War was watched by a maximum of 283 thousand users, on Sea of Thieves - 259 thousand, and the debut of Call of Duty: Black Ops 4 - 204 thousand.